Number two : contestant say they had to suspend during Red Light , Green Light for up to 40 minutes sometimes , meaning the girl who squatted merit wayyy more credit .

🚨 🚨 🚨 Major spoilers forSquid Game : The Challengeahead . 🚨 🚨 🚨

But how did the studio pull off reframing a globally recognized television show into a competition series filled with massive sets, hundreds of contestants, and war-wagingemotions? Well, we rounded up behind-the-scenes facts shared inMaking Squid Game: The Challengeand by the players themselves.

1.To make things fair during the Red Light, Green Light game, all contestants wore a tracker that helped cameras spot them. Over 16 cameras were then used to detect movement — such as extra yards walked during red light, extra shifting caused by the body catching itself while the feet are planted, and general fidgeting.

These movement , cite to as " event , " were tracked and then sent to individual man who rewatched the clip to corroborate whether there was indeed bm before evacuation .

2.Arguably, one of the most frustrating moments in Red Light, Green Light was when player 385 froze in a squat and then seemingly gave up their position after a short while. However, contestants have since come out to say theentire filming for Red Light, Green Light lasted hours, and players would have to hold their positions for30–40 minutes at a time.So 385 deserves a lot of credit for lasting as long as they did!

3.Unlike in the scripted series, where contestants ran on sand, participants of the challenge competed on carpet. Not just for theaesthetic— but because running would have kicked up sand and set off the tracking cameras.

4.When participants are eliminated, a pack of liquid on their chest is detonated. This gives off an illusion of being shot, as in the original series. However, despite debating between black liquid or a more crimson blood red, creators opted for black because it’s reminiscent of squid ink, as a nod to the title. (Also, it’s less graphic.)

And that ’s not all ! century of whole identical cookies were also heavy to make . The games squad went through several formula iterations — first they were too brittle , then they were too pasty . The glucose levels were changed , and then the baking soda mensuration were changed . All of the human body had to be stamped at exactly the same depth to make thing fair . It take 19 variations to get the formula and format precisely right .

6.Fairness was key in the competition, and when it came to the original series, the most unfair game was tug-of-war, which relies heavily on strength…

…so, to level the playing field, game creators opted for Battleship instead because it’s still a team-based game.

7.You may have noticed thisEasteregg. Before entering Glass Bridge, players deviated from the original series by using a claw machine to pick out their crossing order instead of choosing from mannequins. This was a callback to Seong Gi-hun’s own claw machine gamble as he attempted to win a prize for his daughter.

8.And of course we can’t discuss Glass Bridge without discussing player 278, who appears to refuse the “one jump per player” agreement the group settles on, thereby pressuring player 301 to make multiple jumps and ultimately fall. However, on an episode of theJustinTime 4 StoryTimepodcast, player 286 said that wasn’t the case.

or else , he claims 301 " lost peck of the plan " when it was clip to startle , and started jumping on their own accord . But 286 says the footage was afterwards edited to appear as though 278 was n’t join forces . If true , this also explains why no one was upset with 278 after the game , besides the somebody who was last to climb up , who 286 said was too far back to see everything that bring billet .

9.Speaking of player 301, who fell after the tension, he shared a little behind-the-scenes knowledge onTikTok, saying the players didn’t actually fall through the glass. Instead, players were instructed to squat “really fast,” and stunt performers fell for the cameras.

10.Participating players remained immersed in the game throughout the filming — meaning they did not go home, wrap, or leave the facility unless they were eliminated or crowned the winner.

According to manufacturer , this was done for gluiness but also so that hard decisions would be based not just on scheme but also on morality and the friendships they ’d take shape .

11.Speaking of strategy vs. morality, the originalSquid Gameseries was full of moments where contestants could take out other players outside of the games (mainly by killing them). So the creators ofSquid Game: The Challengepresented similar opportunities by introducing moments when players could get rid of their personal enemies or show loyalty.

12.According to player 035,participants were not directly instructed to “play dead,“as you may have assumed after watching everyone’s dramatic eliminations. Instead, they say, producers advised that the more “dramatic” they acted when losing, the more likely the footage was to make it into the show.

13.Guards had to learn a kind of choreography on how to stand and walk so that they would all be in unison and appear menacing.

14.And finally, fan favorite and member of the Gganbu Gang player 232 swore that he’d be getting aSquid Game–themedtattooin honor of his time on the show…

…and he got it!

Screenshot from the series showing the guards in jumpsuits and "I would like to extend a heartfelt welcome to you all"

Close-up of robot doll

Contestants in the playing arena

Close-up of contestants

Close-up of player playing Dalgona cookie challenge, cutting out part of a cookie in a tin

Contestants playing tug-of-war

Contestants on a board surface playing Battleship

Contestant operating and watching a claw machine

Article image

Contestants on the bridge

A bunch of players standing together in front of guards

Digital sign: "Incoming message: Pick two players to eliminate"

Overhead shot of players on stairs

Close-up of guard

Close-up of player 232

Player 232 showing off his arm tattoo, showing "Squid Game" and the robot doll, "Ganbu Gang," and "Player #232"